Ikasgelatik laborategira (2019) = Del aula al laboratorio (2019)

Ikasgelatik laborategira (2019) = Del aula al laboratorio (2019)

2019-05-22 / 2019-05-23 Hirikilabs. Digital Culture and Technology Laboratory < Tabakalera < San Sebastián < Gipuzkoa, Z Hall < Tabakalera < San Sebastián < Gipuzkoa

A meeting to design open laboratories in the educational field. 

Teachers are educators, motivators, facilitators, experimenters and innovators. But besides that, the teachers are activators, designers and creators. In the meeting From the classroom to the laboratory, aimed at the school community, we want to vindicate the image of the creative teacher, of those who design spaces for experimentation and experiences for learning. The objective of the meeting is to bring together the maker of adorers, and create a context for training and reflection. 

In this edition, following the thread of the entire course, we had the game as its main axis. The game as a tool for active learning, as a stimulus for student motivation, as a resource for unlimited creation. We knew the potential of game-based learning, seeing the game as a cooperative and emotional exercise. The invited, from different points of view will bring us closer to the world of the game in education. We saw how games and video games can be used in the classroom, what the role of the teacher should be or how to create a game with the students. From own experiences and theoretical foundations we entered the universe of the education gamer. 

To end the meeting we had occasion to reflect on what has been learned, share our experiences and propose new challenges for the next course. 


Wednesday, May 22 
Sala Z (1st floor) 

18.00 Presentation
18.15 Juana M. Sancho Gil. "¿Promovemos habilidades lúdicasde orden superior?" 19.00 Oriol Ripoll. "El juego como motivación para el alumnado" 

Thursday, May 23
Sala Z (1st floor) 

9.30 Welcome 
9.45 Nuria Guzmán. "Conectar jugando: Neurociencia y juegosde mesa en ámbito educativo" 
10.45 Clara Cordero. "Video games in education" 
11.45 Break
12. 00 La Fundició. "Bellvitge rol en vivo: Juego y memoriasdescentradas" 
12.45 Juan Villar. "Escuadrón gramatical y otros juegos demesa" 
14.00 FOOD: Hirikilabs (3rd floor) 
15.30 Dynamics. "Irakasle sortzaileak: eta hau guztiarekinzer egin orain?"


Organizer : CICC - Tabakalera

Tags : Encounter, Technology, Education, Laboratory, Game


  •  Juana M. Sancho Gil. “¿Promovemos habilidades lúdicas de orden superior?”
  •  Oriol Ripoll. “El juego como motivación para el alumnado”

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